Date Posted:Tue May 29, 2007 8:28 amSubject:How to keep track of time, in-character?
Ok, how do you all think we should track time for in-character purposes? A lot of people seem to go by MUD-time... Even if that means that a single dinner can go for days on end. Some even go by MUD-years as far as aging is concerned...
My suggestion is, how about we, as the MUD RPers, switch to going by actual real-world Seattle time? While it has it's own problems with realism (like taking 30 seconds to drive from downtown Seattle to Redmond), it seems to work out better than going by MUD-time.
i use MUD time strictly.
i also use this when I'm referring to past events. like, even if an Immrun happened for us yesterday Realtime. I'd refer to it today as a litle over a week ago for MUDtime, etc.
condition 2: when its full interaction RP... without any NPCs to be affected, then we take the time and setting we choose, then let the time pass as if it ran Realtime.
conditon 3: full blown RP with NPC contact.
moving waiters and shophours tend to be a clincher. so here, we wing it.
For RP time should be treated as flexible just as if it was a table top game.
Mud-time is only important for shops. Its not even realistic for anything else. I can drive from Seattle to Portland in say 20 seconds real time which is 10 minutes mud time. Unrealistic.
But in comparison combat rounds are once per second real time. That means one round of combat takes 30 seconds mud time. Its a good time frame for typing commands and using tactics in combat but it doesn't make sense in relation to mud-time.
In summary time isn't that important so choose whatever works for you in each situation. No-one's going to care that you are at a bar chatting for mud-days and only eating one meal per mud-month or whatever.
I think going to real time could be a problem, with regard to shops. A lot of people can only game late at night, and if their timezone happened to be close to Seattle (mine is only three hours different), they might find they are NEVER able to access certain shops.
DieOde, shop times wouldn't be changing... It's just as far as RP purposes goes. Like if someone tells you IC there's a party at Dante's tomorrow at 6PM... Currently that's saying "Party at Dante's somewhere around a week from now, some time..."
I actually wouldn't be opposed to setting the 'RP time' at Adelaide... I wouldn't be opposed to setting it at GMT.
I think we should go for Seattle time. Yes, okay, it's a pain in the ass for you Australian players, but.. let's face it, the majority of players are in the U.S so, over all it's easier. Besides, it'd make sense to go by what time it was in the city the game is set in, amirite?
Even then though, I agree with Keikay, who cares? People will do what they please with the time so long as it suits them. Group RP sessions are the same. It kinda falls into place when you really think about it. But over all, Seattle time zone for the win.
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The Mouse Ran up the clock..
Everyone online should know their time zone relevant to GMT, and I think out of everyone, Che and I have the biggest difference to everyone else. It's easier to work back 8.5/9.5 hours than it is 16 or 17.
If not, there are very easy ways to find out - See the time in the corner of your task bar? Double click it. Hit 'Time Zone'. Make sure it's right. Viola!
Otherwise, get a clock or something shoved on the page, or even a command to get the time on the MUD.
Or, yell "OI! AMIE! WHATS THE TIME!?"
I vote GMT.
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the date command gives the time on the server.
when announcing events in the future i have used 3 methods either to state X time GMT,how many hours from the time of the announcement the event will occur, and occasionally my present time is X this will occur at Y. these last two assume the reader knows when the announcement occurred. when daed hit 2 real years i did some calculations and worked out his background as though he were about as old as much game time had passed. generally i go with what is appropriate at the time for seperating those specific events. rhaps was gone for several months felt like years for the character game time speed would have it be 15 but 10 was better for us. if a party happened last night real time i may say it was last night or last week but not last month (unless it occurred after the 26th). parties may last into the next morning but not 3 days, least daed rarely stays at a party more than 17 hours by my consideration.
When you are in a RP session, you actually are stretching time... slower than real time. A conversation between two characters might take 20 minutes of real time to type out but if said it would be 5 minutes.
Combat is completely different. It is over within a minute in 95% of cases in shadowrun, but could take hours to roleplay.
I use MUD time to set the scene only. Once it's been established - formally or informally - when
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